This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Sid Meier's Civilization V for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Sid Meier's Civilization V: Complete Cheat Code For Money
Enough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players. You see, no cheat codes or command console of that type exists for the game. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. Don't be frightened by the fact that it's a mod. This is a very stable tool that gives you incredible control over the land and Civilizations in Civ 5.
By the time the game was completed and ready for release, Meier estimated that it had cost $170,000 in development. Civilization was released in September 1991. Because of the animosity that MicroProse's management had towards Meier's games, there was very little promotion of the title, though interest in the game through word-of-mouth helped to boost sales. Following the release on the IBM PC, the game was ported to other platforms; Meier and Shelley provided this code to contractors hired by MicroProse to complete the ports.
An Easter egg named \"Nuclear Gandhi\" in most of the games in the series references a supposed integer overflow bug in Civilization that causes a computer-controlled Gandhi, normally a highly peaceful leader, to become a nuclear warmonger. The game is said to start Gandhi's \"aggression value\" at 1 out of a maximum 255 possible for an 8-bit unsigned integer, making a computer-controlled Gandhi tend to avoid armed conflict. However, once a civilization achieves democracy as its form of government, its leader's aggression value falls by 2. Under normal arithmetic principles, Gandhi's \"1\" would be reduced to \"-1\", but because the value is an 8-bit unsigned integer, it wraps around to \"255\", causing Gandhi to suddenly become the most aggressive opponent in the game. Interviewed in 2019, developer Brian Reynolds said with \"99.99% certainty\" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described. He noted that all leaders in the game become \"pretty ornery\" after their acquisition of nuclear weapons, and suggested that this behaviour simply seemed more surprising and memorable when it happened to Gandhi. Meier, in his autobiography, stated \"That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits. Brian Reynolds wrote Civ II in C++, and he didn't use them, either. We received no complaints about a Gandhi bug when either game came out, nor did we send out any revisions for one. Gandhi's military aggressiveness score remained at 1 throughout the game.\" He then explains the overflow error story was made up in 2012. It spread from there to a Wikia entry, then eventually to Reddit, and was picked up by news sites like Kotaku and Geek.com. 350c69d7ab